15 #define DEBUG_PRINT(x, y) std::cout << x << ":" << y << std::endl
24 const std::string
alphabets =
"abcdefghijklmnopqrstuvwxyz";
37 inline void BOLD(std::string x)
39 std::cout <<
"\033[1m" + x +
"\033[0m";
44 std::cout <<
"\033[1;38;2;0;255;19m" + x +
"\033[0m";
49 std::cout <<
"\033[1;38;2;51;177;255m" + x +
"\033[0m";
54 std::cout <<
"\033[1;38;2;0;0;255m" + x +
"\033[0m";
59 std::cout <<
"\033[1;38;2;203;6;104m" + x +
"\033[0m";
64 std::cout <<
"\033[1;38;2;248;28;28m" + x +
"\033[0m";
69 std::cout <<
"\033[1;38;2;149;0;19m" + x +
"\033[0m";
74 std::cout <<
"\033[1;38;2;255;255;255m" + x +
"\033[0m";
79 std::cout <<
"\033[1;38;2;255;0;0m" + x +
"\033[0m";
84 std::cout <<
"\033[38;2;50;193;110m" + x +
"\033[0m";
89 std::cout <<
"\033[1;38;2;232;232;232m" + x +
"\033[0m";
94 std::cout <<
"\033[1;38;2;0;0;0m" + x +
"\033[0m";
99 std::cout <<
"\033[48;2;104;0;13m" + x +
"\033[0m";
104 std::cout <<
"\033[48;2;255;26;26m" + x +
"\033[0m";
109 std::cout <<
"\033[48;2;225;0;109m" + x +
"\033[0m";
114 std::cout <<
"\033[48;2;101;11;218m" + x +
"\033[0m";
119 std::cout <<
"\033[48;2;145;128;255m" + x +
"\033[0m";
124 std::cout <<
"\033[48;2;255;198;179m" + x +
"\033[0m";
129 std::cout <<
"\033[1;38;2;0;0;0;48;2;255;255;255m" + x +
"\033[0m";
134 std::cout <<
"\033[1;38;2;232;232;232;48;2;77;0;9m" + x +
"\033[0m";
144 std::vector<std::string>
parsePlay(std::string in);
145 void log(std::string logFilePath, std::string str);
bool charPresent(std::string str, char target)
void PINK_BG(std::string x)
void BROWN_BG(std::string x)
void BOARD_COLOURS(std::string x)
void PALE_GREEN_FG(std::string x)
void RED_BG(std::string x)
void BOLD_BRIGHT_GREEN_FG(std::string x)
void DARK_BLUE_BG(std::string x)
void log(std::string logFilePath, std::string str)
const std::string alphabets
void BOLD_ORANGE_FG(std::string x)
bool squarePresent(std::vector< Square * > s, Square *target)
void BOLD_BROWN_FG(std::string x)
void BOLD_CYAN_FG(std::string x)
void BOLD_RED_FG(std::string x)
void BOLD_WHITE_FG(std::string x)
bool tilePresent(std::vector< Tile * > t, Tile *target)
void BOLD_BLACK_FG(std::string x)
void BOLD_PINK_FG(std::string x)
void BOLD_BLUE_FG(std::string x)
void BOLD_LIGHT_GRAY_FG(std::string x)
void TILE_COLOURS(std::string x)
std::vector< std::string > parsePlay(std::string in)
std::string RawTimeToString(const time_t &t)
void OFF_WHITE_BG(std::string x)
void LIGHT_BLUE_BG(std::string x)