35 bool validate(std::string tileStr,
Board* b,
int r,
int c,
char dir);
36 std::vector<std::vector<Tile*>>
getWords(std::vector<Tile*> tilesInStr,
Board* b,
int r,
int c,
char dir);
38 void calculatePoints(std::vector<std::vector<Tile*>> words, std::vector<Tile*> tileStrVec);
void calculatePoints(std::vector< std::vector< Tile * >> words, std::vector< Tile * > tileStrVec)
std::vector< Tile * > getConnectedWord(Tile *t, char dir)
std::vector< std::vector< Tile * > > getWords(std::vector< Tile * > tilesInStr, Board *b, int r, int c, char dir)
bool validate(std::string tileStr, Board *b, int r, int c, char dir)
std::vector< std::vector< Tile * > > wordsInPlay
void setPlayer(Player *p)